Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Trait Suggestion for Weapon Skills
#1
So, as of now, some weapon skills default to the main-hand weapon (Repel), while some default to the weapon with more power (Cutthroat). This behavior is inconsistant, and annoying, as there's no way to control which weapon you attack with after a battle starts.

So, I suggest making the system default to using the main-hand weapon for skills when two are available, and making a trait that gives a toggle-ability (Or 0M, scaling per-use ability) that swaps the weapons in one's main and sub slot. This way, you can use whichever weapon you want for skills, or passives.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord