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Maximum Hit cap
#7
I still find it unfair. These mobs don't come alone in LV80 rematches, for instance. And not all classes have a clear-cut means to reduce the enemy's Hit by at least 25, or cap its own Evade at 50.

Just because Spellthief's dodge is busted, it doesn't mean that this should be the new baseline of how Evade's numbers should work, and thus, how high Hit should go to compensate. Spellthief seems to be the absolute peak, and should not be seen as the baseline. No other classes can quite match it and for the most part, can only count on buffing itself to a range of +30~45 Evade at worst.

I just want to bring back a more fair RNG for people who want to gamble their survival away, thus, Hit being capped at 260 can at least guarantee that. If by design, Dev wants something to hit someone, it should be through its skills, not because of its absurd scaling.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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Messages In This Thread
Maximum Hit cap - by Snake - 08-21-2024, 03:24 PM
RE: Maximum Hit cap - by Entropy - 08-28-2024, 12:10 AM
RE: Maximum Hit cap - by Autumn - 08-28-2024, 02:43 AM
RE: Maximum Hit cap - by Rendar - 08-28-2024, 02:52 PM
RE: Maximum Hit cap - by Poruku - 08-28-2024, 10:36 PM
RE: Maximum Hit cap - by FatherCrixius - 08-29-2024, 01:26 AM
RE: Maximum Hit cap - by Snake - 08-29-2024, 07:27 AM
RE: Maximum Hit cap - by Caboozles - 08-29-2024, 05:47 PM
RE: Maximum Hit cap - by FatherCrixius - 08-30-2024, 02:21 AM
RE: Maximum Hit cap - by Poruku - 08-29-2024, 05:25 PM

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