Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Maximum Hit cap
#9
(08-29-2024, 07:27 AM)Snake Wrote: I still find it unfair. These mobs don't come alone in LV80 rematches, for instance. And not all classes have a clear-cut means to reduce the enemy's Hit by at least 25, or cap its own Evade at 50.

Just because Spellthief's dodge is busted, it doesn't mean that this should be the new baseline of how Evade's numbers should work, and thus, how high Hit should go to compensate. Spellthief seems to be the absolute peak, and should not be seen as the baseline. No other classes can quite match it and for the most part, can only count on buffing itself to a range of +30~45 Evade at worst.

I just want to bring back a more fair RNG for people who want to gamble their survival away, thus, Hit being capped at 260 can at least guarantee that. If by design, Dev wants something to hit someone, it should be through its skills, not because of its absurd scaling.
Spellthief dodge isn’t even that strong. The core power of evade is hit debuffs, not just buffs. Spellthief typically wants Fortune Wind, which doesn’t do anything to push you past that +50.

Things like blotch, brighten, bombs, and fear are what matters. Kensei even gets TWO of them! Archer and Spellthief get arguably the easiest access to high evade through Fortune Wind, but only with high luck builds.

Outside of that, Distortion and Southern Wind are kind okay at best, they just get more than 1 buff. You still need a third buff (Like Ring of Pearls or Fortune Wind) to cap, and even then you need to sacrifice a spirit.
SL2 is a two-class game, and this at its core just loops back to giving more classes hit buffs than anything.
But it doesn’t fix or remove the neccessity of debuffs, which honestly Spellthief isn’t even special for.

Dev isn’t gunning for 280ish hits in PvE anymore right now, so I think hit is fine. I just want more access to buffs for classes.
[-] The following 2 users Like Caboozles's post:
  • Latto, Miller
Reply


Messages In This Thread
Maximum Hit cap - by Snake - 08-21-2024, 03:24 PM
RE: Maximum Hit cap - by Entropy - 08-28-2024, 12:10 AM
RE: Maximum Hit cap - by Autumn - 08-28-2024, 02:43 AM
RE: Maximum Hit cap - by Rendar - 08-28-2024, 02:52 PM
RE: Maximum Hit cap - by Poruku - 08-28-2024, 10:36 PM
RE: Maximum Hit cap - by FatherCrixius - 08-29-2024, 01:26 AM
RE: Maximum Hit cap - by Snake - 08-29-2024, 07:27 AM
RE: Maximum Hit cap - by Caboozles - 08-29-2024, 05:47 PM
RE: Maximum Hit cap - by FatherCrixius - 08-30-2024, 02:21 AM
RE: Maximum Hit cap - by Poruku - 08-29-2024, 05:25 PM

Forum Jump:


Users browsing this thread: 4 Guest(s)
Sigrogana Legend 2 Discord