09-04-2024, 04:30 PM
(09-04-2024, 05:04 AM)zericosmic Wrote:Right, but that doesn't change the fact that nowhere else has this kind if NPCs in general. I think there's that one other guild in telegrad that has it... Anyway, point is, going by that logic you could have all kinds of places with NPCs in them.(09-03-2024, 06:26 PM)Poruku Wrote: To me the most egregious one is the Vale.My guess as to the reason why that is, is that the Vale is an adventuring hub rather than just an Adventuring guild, likely the biggest adventuring hub on Korvara, the NPCs and why they'd be so wildly different is to represent adventurers coming in from all corners of Korvara to make some dosh, rather than them being vale members.
For instance you could have gamblers in the casino, dock workers in the docks, people drinking in the Meiaquar Venue... You could put some members of various tribes around duyuei, farmers in the telegrad fields, etc.
But that's not a good idea even if it makes sense. So even though it makes sense in character for the vale npcs to be varied, that doesn't make it a good thing for the game as a whole.
I do think NPCs make the world feel empty. It detracts from the importance of player characters. Imo it should only be used to denote the presence of a force, to signify that an area is protected.