09-07-2024, 08:55 PM
I'm with Polk. 'Giving' talent points is not a good thing and can end mega buggy in a game where we're constantly redoing this and that. I'd rather those be bonus effects to specific talents, that much is probably what we're all nodding together at. But the 'what' is the problem here, not the 'why'.
I have no idea how to better transpose talents to gameplay, because SL2 sorely lacks ways to make the player meaningfully interact with the world beyond typing in an emote box.
We could have things such as pickpocketing, or a more detailed healthcare system that is limited to specialists, not people who 'pick a trait and we're kay with it'. These things should be much more difficult to be obtained, or come with hefty sacrifices that may obviously keep you from being good at doing everything.
I have no idea how to better transpose talents to gameplay, because SL2 sorely lacks ways to make the player meaningfully interact with the world beyond typing in an emote box.
We could have things such as pickpocketing, or a more detailed healthcare system that is limited to specialists, not people who 'pick a trait and we're kay with it'. These things should be much more difficult to be obtained, or come with hefty sacrifices that may obviously keep you from being good at doing everything.