(09-29-2024, 04:12 PM)Sawrock Wrote:"World's setting and lore"(09-29-2024, 12:35 PM)Rendar Wrote: Equating numbers to actual IC damage is silly, because 0 HP =/= Instantly dead. and 0 HP =/= All of your bones are broken.
If I have 950 HP, and lose 30 HP. But I heal for 200 (I only get 180), I'm still overhealed to the point that it wasn't actually necessary to use the full effect of the spell. Conversely, it still tells everyone HOW much health I healed, even in cases of overhealing.
IC, My Chimera heals just as readily as anyone else (considering Chimera are created life, and are born out of literal corpse fusion rather than primarily magic mud). Hell, IC? He has rather strong natural regeneration due to his class combo among other things. Unfortunately, due to game Mechanics. Anyone that wants to throw a 10 HP heal at him can immediately metagame 'WOAW UR A HOMUNCULI!' and through your logic, be totally justified in claiming it, even if I was only down 1 HP.
It's an all around silly system, especially whenever Chimera pay a Vitality Tax AND also a healing tax. (And in the case of Chimera. The RACISM tax)
Your character literally breaks the first rule of the Roleplaying Rules:
You know that character applications that go outside of the normal lore for races require an application, and you've had similar applications (not outright) having not gone through approval in the past.
Regardless of your own specific circumstances, I do think that if health heals past max HP it would be nice to "cap it off" to what it actually heals, so that one would not find out someone is a homunculi from past-the-maximum-health healing. I do agree that would be silly.
Fantastic. Fortunately, my character does actually have a higher natural regeneration rate than most mundane people, and PCs. By virtue of mechanically getting Aqua Crest Regen from my class.