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Subtle Heal Cut
#16
(09-29-2024, 04:39 PM)Rendar Wrote:
(09-29-2024, 04:12 PM)Sawrock Wrote:
(09-29-2024, 12:35 PM)Rendar Wrote: Equating numbers to actual IC damage is silly, because 0 HP =/= Instantly dead. and 0 HP =/= All of your bones are broken.

If I have 950 HP, and lose 30 HP. But I heal for 200 (I only get 180), I'm still overhealed to the point that it wasn't actually necessary to use the full effect of the spell. Conversely, it still tells everyone HOW much health I healed, even in cases of overhealing.

IC, My Chimera heals just as readily as anyone else (considering Chimera are created life, and are born out of literal corpse fusion rather than primarily magic mud). Hell, IC? He has rather strong natural regeneration due to his class combo among other things. Unfortunately, due to game Mechanics. Anyone that wants to throw a 10 HP heal at him can immediately metagame 'WOAW UR A HOMUNCULI!' and through your logic, be totally justified in claiming it, even if I was only down 1 HP.

It's an all around silly system, especially whenever Chimera pay a Vitality Tax AND also a healing tax. (And in the case of Chimera. The RACISM tax)

Your character literally breaks the first rule of the Roleplaying Rules:

[Image: qDvXiKI.png]

You know that character applications that go outside of the normal lore for races require an application, and you've had similar applications (not outright) having not gone through approval in the past.

Regardless of your own specific circumstances, I do think that if health heals past max HP it would be nice to "cap it off" to what it actually heals, so that one would not find out someone is a homunculi from past-the-maximum-health healing. I do agree that would be silly.
"World's setting and lore"

Fantastic. Fortunately, my character does actually have a higher natural regeneration rate than most mundane people, and PCs. By virtue of mechanically getting Aqua Crest Regen from my class.

My statement was towards:

Quote:IC, My Chimera heals just as readily as anyone else (considering Chimera are created life, and are born out of literal corpse fusion rather than primarily magic mud)

People who have fought other aquamancers can notice your own regeneration from the classes's abilities is not as pronounced. Sure, over one round it might not be noticeable, but over a length of time it could be noticed that you're healing slower than an aquamancer normally would. And mind, I'm saying this in regards for the regeneration, not including the immediate wounds-go-away of a dedicated healing spell.

I find it ironic that you're calling someone using information they obtained in-character as metagaming, and thus breaking the rules, when you're justifying with your own example that is breaking the rules (making lore about how chimeras can heal as others do due to corpse fusion).

EDIT: The example I'm quoting here was misunderstood by myself; Rendar clarified to me that he meant how his character heals not with magic mud as other homunculi, but with typical healing procedures that chimera could use (such as going to a doctor). He would not be breaking the rules/he's not stating that his chimera heals at the same rate as others with healing magic.

(09-29-2024, 04:51 PM)Autumn Wrote: Alright well the request was an incredibly simple one to try and mitigate some (imo) metagame knowledge to those who have no business knowing it, and I intend to stand by that from here out, it is in my opinion not very feasible to be able to see diminished healing power on someone, and feeling it should be more on the healer who is actually controlling the magic as well is something I have added as a further opinion on the matter.

One could argue this pointing this out in IC immediately without the proper know-how or expertise would be metagaming or powergaming but the original intention was to staunch that without making a big fuss out of it.

Somehow this has turned into a bigger fuss, so I'm sticking by my original post, I'd like for the healing numbers to look the same for everyone while printing out a message for the person who healed the Homunculi that would detail that something was wrong with healing that target.

I am not arguing on if it's balanced or if it's a tax or what not, I acknowledge the healing penalty as very cool IC, to those that would wish to engage with it and me in an interesting way.

I will reiterate that I'm not against the changes you suggest, despite my argument with Rendar.

I would not fault someone for saying in-character, on noticing someone receiving 90 damage from an area-of-effect attack (instead of everyone else who received 100 damage), that the target who took 90 damage took less damage. They are using what is happening in-game to roleplay. Healing is the same way, just in the opposite direction. If the changes you suggest are added, I've nothing to further oppose.
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Messages In This Thread
Subtle Heal Cut - by Autumn - 09-27-2024, 10:08 PM
RE: Subtle Heal Cut - by Rendar - 09-27-2024, 10:13 PM
RE: Subtle Heal Cut - by Raigen.Convict - 09-28-2024, 07:50 PM
RE: Subtle Heal Cut - by Sawrock - 09-28-2024, 11:52 PM
RE: Subtle Heal Cut - by Rendar - 09-29-2024, 12:07 AM
RE: Subtle Heal Cut - by Sawrock - 09-29-2024, 01:30 AM
RE: Subtle Heal Cut - by Autumn - 09-29-2024, 03:32 AM
RE: Subtle Heal Cut - by Sawrock - 09-29-2024, 03:40 AM
RE: Subtle Heal Cut - by zericosmic - 09-29-2024, 03:54 AM
RE: Subtle Heal Cut - by Sawrock - 09-29-2024, 04:06 AM
RE: Subtle Heal Cut - by zericosmic - 09-29-2024, 05:09 AM
RE: Subtle Heal Cut - by Rendar - 09-29-2024, 12:35 PM
RE: Subtle Heal Cut - by Sawrock - 09-29-2024, 04:12 PM
RE: Subtle Heal Cut - by Rendar - 09-29-2024, 04:39 PM
RE: Subtle Heal Cut - by Sawrock - 09-29-2024, 05:07 PM
RE: Subtle Heal Cut - by Autumn - 09-29-2024, 04:51 PM
RE: Subtle Heal Cut - by Blissey - 09-29-2024, 06:04 PM
RE: Subtle Heal Cut - by Poruku - Yesterday, 05:09 AM
RE: Subtle Heal Cut - by Sawrock - Yesterday, 05:56 AM
RE: Subtle Heal Cut - by Poruku - 11 hours ago

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