10-22-2024, 01:34 PM
Honestly conceptually, the idea of a PVP zone as presented by OP sounds like an alright idea and I've seen it used in plenty of games; it'd encourage conflict without conflicting with the consent based natured that SL2 currently has. Having an area where you can fight over resources or fight to gain resources is fine on paper. Runescape is a splendid example of this, utilizing bounty hunter and the wilderness to allow people to fight or risk for a gain; fighting being a way of plundering/depriving resources from another and risking being having access to an alternative skill training method that's faster or more efficient.
But the main issues I'd have with the concept is mostly that the game isn't really designed for it and I don't think the community would be receptive of it if it had meaningful rewards that you can't get elsewhere, not to mention the drama that tends to happen behind closed doors when it comes to this sorta deal.
That said, I wouldn't mind an area of the map that's considered to be a bandit den akin to Law's End, just as a neutral space for people to do petty antagonistic behavior without initial issue with being imprisoned and such.
But the main issues I'd have with the concept is mostly that the game isn't really designed for it and I don't think the community would be receptive of it if it had meaningful rewards that you can't get elsewhere, not to mention the drama that tends to happen behind closed doors when it comes to this sorta deal.
That said, I wouldn't mind an area of the map that's considered to be a bandit den akin to Law's End, just as a neutral space for people to do petty antagonistic behavior without initial issue with being imprisoned and such.