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Two Hands!
#6
The main problem with these suggestions is that some dual-wielding builds are already amazing. Twin dance daggers and handguns are already pretty damn good builds, and this would make them even stronger. I don't think it's a huge problem but like...

The crux of the issue with dual wielding, in my opinion, is the existance of Sarasha Gi, Two-hand, and Twin Dance itself. It makes certain setups strictly better than others just because a certain passive exists, while other options are given absolutely nothing.

Two-hand is honestly something I see as a strange design choice. It's so central to the balance of the game. Meanwhile the rest is put into class skills and items. Perhaps we could instead center the balance of weapon wielding styles entirely into the talents themselves.

1: Single weapon, glove: Two-hand. But make a different subtalent to cover all the weapon types that are not covered.
2: Weapon and shield: Make a shield talent.
3: Dual wielding: Add one of these suggestions as is.

Then we nerf sarasha gi a little bit, to give like 12 evade and 8 crit. You would end up with a little more crit than before without it being too crazy.
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Messages In This Thread
Two Hands! - by Autumn - 10-28-2024, 11:13 PM
RE: Two Hands! - by Sawrock - 10-28-2024, 11:48 PM
RE: Two Hands! - by Lolzytripd - Yesterday, 12:55 AM
RE: Two Hands! - by Sawrock - Yesterday, 01:00 AM
RE: Two Hands! - by caliaca - Yesterday, 04:52 AM
RE: Two Hands! - by Poruku - Yesterday, 04:00 PM
RE: Two Hands! - by caliaca - 8 hours ago
RE: Two Hands! - by Poruku - 7 hours ago

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