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Korvara's Diminishing Empty Areas
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I think a part of the appeal of Korvara is that the open world nature of this big map allows people to hang out and hide in various places. However, as time goes on, more and more of the empty places of the world become used. If you go around, there's almost no places left. Even caves have people living in them, large swathes of empty territory is claimed by Geladyne, even containing a military presence. And there's a lot of tents and other such things in remote locations.

It's pretty hard these days to have your own corner of the world. I think that's a bit of a shame. Maybe it would be good to just have a bit more wilderness, you know? I think the Tundra (poorly named) is one of the few places that isn't claimed by a nation. The lava lake is geladyne, the haunted forest is telegrad (and has inhabitants). The worsong canyon isn't a great place to live but it's not particularly claimed.

Having a bigger map with empty space would allow people to make their own new groups in remote locations without having to fight a nation tooth and nail to exist there. A bit of a neutral ground if you will.

Also, I think it would be good if there was a sort of claim system, as in, if you live somewhere you should put down a sign. But if a place has nobody active there, then the area should be cleared to allow new people to settle there.

Having more neutral ground on Korvara would really make it more interesting. I think there should be a hard rule as well that nations cannot expand to occupy these areas. What always happens in these situations is that you get some expansion and a bunch of things put in place, even though nobody rps there. The biggest example is the badlands. This huge stretch of formerly empty land is now filled with NPC soldiers. It just feels kinda wrong doesn't it? Like, it belongs to geladyne, but they're not even using it :v

I'm all for war, and I think we could use more of it to be honest, but I think transforming empty areas into "occupied" zones that aren't used is not great. We should try to be minimalistic as much as possible. Place a tower and a few guards there, but you can't just occupy an entire piece of land. At this point, almost 50% of the geladyne territory is "guarded" or visibly occupied in some way. That's not very realistic... Let's also be realistic in terms of how much rp a given thing is going to result in; if it's not going to be actively used by people rping, then it probably doesn't need to be anything more than a small thing. Too much stuff being put down that is never interacted with only makes the world feel more empty. Each subsequent building and npc becomes more meaningless as the bloat stacks on.

And if something isn't used, it should probably be removed. I think we should probably have a system in place to clear up the map of unused things. Maybe buildings that aren't being utilized could fall into ruin like those ruins we had at the start of korvara. We quickly ran out of those when people settled in them.

Wouldn't it be cool to have new ruins too? In new areas? Even if there isn't that much going on there- like, we don't need a bunch of new dungeons and enemies for an expansion to be awesome. One or two cool lore features and it'd be even better, in fact. For instance, one area could have a ruined library. One other could have these elemental crystals or a leyline or something. Another could be full of tall cliffs overlooking the sea, with bird nests and high peaks... Then the people could go there and make new things happen, or it could be used for events, or there could be new things added later.

A big world only feels empty if there's a lot of things that suggest activity (buildings, people) but there is no activity. A large world that has empty areas of untapped nature does not feel empty, it feels vast.
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Korvara's Diminishing Empty Areas - by Poruku - 11-11-2024, 08:48 PM

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