I think the best way to do this would be to have some sort of in game systems or resource tracker, that would limit how much nations can expand due to simple constraints such as not having enough pioneers and military to colonize a land. At some point there must be a limit to how many soliders and buildings you can deploy as a nation.
I think ultimately it's about whether people actually use a space. If people roleplay in a location, they get to have a presence there. But often there is rp leading up to a place being built, and then it doesn't always stay occupied... At the same time it makes sense for a nation to have borders and stuff.
But yeah, I dunno. Any kind of system in place for nations to expand into certain territories in a controlled way would be pretty cool. Otherwise all it takes is people going somewhere, roleplaying that they're making a tower, and then they can make a tower. But these things have repercussions as time goes on, so we need some kind of system, hell even just having guidelines would be good.
Ultimately this wouldn't be as much of a problem if it didnt require so much work from the mapping team. It does feel like the mapping team is overworked, so it feels wrong to ask things of them.
On that note I am a supporter of asago housing in korvara in a controlled way. For instance what if you could build a tavern, have the exterior mapped in, and the door leads to your asago house that you then make, but it has to respect realistic limitations given what the building is. That would take some burden off the mapping team as they wouldnt need to map a bunch of interiors. Then they could focus more on new areas and adding things in the world. But that's just a side idea.
I would also mention that korvara is probably big enough for our current playerbase. I don't think we actually need more new zones. We just need to make better use of the zones we have. Make things more dense and remove unused things. The playerbase is already mostly concentrated in a handful of places, being the inns or town squares of each nation. So making the world more vast might be a bad idea. The problem is that all of these maps are fully in the territory of a nation. One big example is the geladyne east. Lots of empty mountains, some caves, a canyon, a river... Nothing going on there, it's free real estate. But it belongs to geladyne. Same thing with large swathes of southern telegrad, and north duyuei.
To be honest my main gripe and the reason I made this thread is mostly the badlands. It's a stretch of occupied land with nothing going on. I wanted to hide in a cave there but there's guards everywhere :v
I think ultimately it's about whether people actually use a space. If people roleplay in a location, they get to have a presence there. But often there is rp leading up to a place being built, and then it doesn't always stay occupied... At the same time it makes sense for a nation to have borders and stuff.
But yeah, I dunno. Any kind of system in place for nations to expand into certain territories in a controlled way would be pretty cool. Otherwise all it takes is people going somewhere, roleplaying that they're making a tower, and then they can make a tower. But these things have repercussions as time goes on, so we need some kind of system, hell even just having guidelines would be good.
Ultimately this wouldn't be as much of a problem if it didnt require so much work from the mapping team. It does feel like the mapping team is overworked, so it feels wrong to ask things of them.
On that note I am a supporter of asago housing in korvara in a controlled way. For instance what if you could build a tavern, have the exterior mapped in, and the door leads to your asago house that you then make, but it has to respect realistic limitations given what the building is. That would take some burden off the mapping team as they wouldnt need to map a bunch of interiors. Then they could focus more on new areas and adding things in the world. But that's just a side idea.
I would also mention that korvara is probably big enough for our current playerbase. I don't think we actually need more new zones. We just need to make better use of the zones we have. Make things more dense and remove unused things. The playerbase is already mostly concentrated in a handful of places, being the inns or town squares of each nation. So making the world more vast might be a bad idea. The problem is that all of these maps are fully in the territory of a nation. One big example is the geladyne east. Lots of empty mountains, some caves, a canyon, a river... Nothing going on there, it's free real estate. But it belongs to geladyne. Same thing with large swathes of southern telegrad, and north duyuei.
To be honest my main gripe and the reason I made this thread is mostly the badlands. It's a stretch of occupied land with nothing going on. I wanted to hide in a cave there but there's guards everywhere :v