This is a complaint I've had for a little while, but I do believe that absurdly high elemental ATKs need to be addressed, Impure Element is one of the primary abusers of this but there can be others, Sound ATK can get absurdly high, Ice ATK can get absurdly high, fire ATK can get absurdly high.
Anything with Luminary tends to just get some ridiculously large numbers, to the point where you can see like 100-150 elemental ATK on people without impure element at all, 100 seems fine to me but anything beyond that really starts to push out how much damage skills that scale purely elemental ATK can do, dances are one of the more primary abusers of these pure elemental scalings but you can also see stuff like Summoner Evokes, Water tentacles, Solsphere etc. take the wheel as well.
Some ideas were thrown around and the one I really liked at the time was potentially introducing a soft cap for elemental ATKs, this would make them work more similarly to stats do in that they can't get way too high for players to min max and abuse, I can't exactly say right now what would be the most balanced numbers, but I'd like to see 200 elemental ATK memes go away, hell I think even 130 ice ATK should be hard to reach, the main problem arises with elemental ATKs exceeding 100 for the most part.
Or perhaps the issue solely lies upon Luminary Element and Impure Element, both of these are the absolute primary abusers of letting people achieve just absurdly high elemental ATKs, with Luminary ignoring the soft cap of WIL and with Impure Element being the largest elemental ATK boost in the game, I feel like Impure Element was never meant to be abused by sources of self damage either to begin with.
Either way, staunching the ability to achieve over 120-130 elemental ATK is my primary focus, this is the line where it goes from being "Really high" to just downright stupid, it is straight up not fun to have to deal with a thunder steps that deals literally 300-400 damage per proc, or similarly ice slide, or lord's flame, etc.
Anything with Luminary tends to just get some ridiculously large numbers, to the point where you can see like 100-150 elemental ATK on people without impure element at all, 100 seems fine to me but anything beyond that really starts to push out how much damage skills that scale purely elemental ATK can do, dances are one of the more primary abusers of these pure elemental scalings but you can also see stuff like Summoner Evokes, Water tentacles, Solsphere etc. take the wheel as well.
Some ideas were thrown around and the one I really liked at the time was potentially introducing a soft cap for elemental ATKs, this would make them work more similarly to stats do in that they can't get way too high for players to min max and abuse, I can't exactly say right now what would be the most balanced numbers, but I'd like to see 200 elemental ATK memes go away, hell I think even 130 ice ATK should be hard to reach, the main problem arises with elemental ATKs exceeding 100 for the most part.
Or perhaps the issue solely lies upon Luminary Element and Impure Element, both of these are the absolute primary abusers of letting people achieve just absurdly high elemental ATKs, with Luminary ignoring the soft cap of WIL and with Impure Element being the largest elemental ATK boost in the game, I feel like Impure Element was never meant to be abused by sources of self damage either to begin with.
Either way, staunching the ability to achieve over 120-130 elemental ATK is my primary focus, this is the line where it goes from being "Really high" to just downright stupid, it is straight up not fun to have to deal with a thunder steps that deals literally 300-400 damage per proc, or similarly ice slide, or lord's flame, etc.