(11-16-2024, 02:28 AM)Raigen.Convict Wrote: I am in complete opposite oppinion in that if you strive to hit this hard you should be granted it but should be frail in exchange.
I don't believe this at all, not with the scale of which elemental ATK gets to, I'd believe this if people were getting to 120-130 elemental ATK for a cost, in which case I consider this to still be very high damage, right now it is getting to an astonishing level, a level that should be drastically pulled back because it has gone way too far.
Plus the aforementioned effects do not exclusively relate to frailness either, you still have plenty of avenues in which to obtain bulk, there are plenty of class DRs and the other 160-180 stat points you have left to invest into defensives with. If I recall, my impure element fire Monk with Volcanic Seed and Setting Sun juiced up to the max still had like 50% magic DR and 215 evade, with access to blotch too. All while having roughly 150 fire ATK.
(11-16-2024, 01:49 PM)Snake Wrote: Luminary Element is fine mostly because to reach those big numbers you need to trade away a lot of things that'd make your build well-rounded, for no more than like 60-62 Scaled WIL as you maxcap it. It's the same debacle as Undeniable Innovator, but you have more control over how much you're losing out on other stats, for building damage instead. I'd not touch this whatsoever, it's the most unique and self-balancing trait we have in the game right now.
Impure Element? You bet it needs a bap of some sort. At the very least, making it not work with self-inflicted damage for a starter. If this gets changed, I believe it'd be more than fine to have it be higher, even. Like 2x your Void Energy, since it'll be extremely unreliable to use this way.
A hard cap to elemental attack? I dunno, man. I'm on the fence, but leaning more on 'why bother'. Not many liked when I wanted Hit to be capped, which could definitely even fix problems with Bard's dances making dodge a hard counter to it, but it is what it is.
Luminary Element is not my sole focus as I said in the original post, I believe that the problem lies in how high we are allowed to stack elemental ATKs to begin with, it is fun to attribute your character towards a certain elemental ATK and I don't wish for this feeling to be denied, but I have pointed out that these two offenders, Luminary Element and Impure Element, are the majority of support towards achieving ridiculous numbers, they should assist you, not rank you above literally everyone else.
If solely Impure element got bapped you'd still see people achieve some ridiculous numbers but you'd see it far less I admit, I will point out that between Luminary and Impure Element, Impure Element is the much bigger offender here as it doesn't come with a stat cost, just an item that synergizes with you via self damage, I'd like to see the self damage interaction go potentially.
I never said that I wanted for Elemental ATK to get a hard cap though, I said I think it should be soft capped more similarly to how stats get soft capped at the current moment, in this way if you got over say 100 scaled elemental ATK, it'd start scaling down gradually, probably with the intention that you'd start to see 200 elemental ATK turn into 140-150 scaled elemental ATK, this does matter a lot.
I tend to see in the case of luminary element that its balanced by locked equipment choices, such as those that only give you +WIL, what I will mention is that almost none of the options that give you +WIL have ever been a bad build choice, nor are you strictly locked into these options either, as I am sure that you can replace the 4 WIL from Priest Robe with a more suitable torso, or the 3-4 WIL you get from your shoes.
You are NOT locked into these options, it is just the path of the most achievable damage which is miniscule compared to the grander picture.
I don't think I have to convince anyone that Impure Element is just unhealthy for the game, it has been shown to have been unhealthy ever since VA's original rework, and hasn't really ever had an iteration where I haven't considered unhealthy, this skill should be completely reworked if not changed to stop working with self-damage, I hardly believe anyone will dispute that either but I could be wrong.
But above all else, you could prevent it from becoming a problem for the future by just introducing soft-caps for the elemental ATKs, we already have Verglases able to achieve over 120-130 ice ATK just on their own, you have races like Chimera that get +5 all elemental ATK for existing, you have Umbral which scales it's dark atk obscenely high.
It becomes a problem over 120-130Â elemental ATK imo, it becomes a very very real problem.
In conclusion I still do not see why elemental ATK should be allowed to exceed a certain threshold and I am not convinced at all by any of these arguments so far, it is simply unfun to have to play against in most cases.