11-17-2024, 03:27 PM
there's definitely a dearth of little out-of-the-way scenic places you can *do stuff* in, like that little plateau over telegrad's beaches where a patch of flowers grow, or the pond in wanderer's vale with a pair of mossy logs facing eachother. they're SO NICE when you want a vibey scene in an environment untouched by human habitation, or military presence, or whatever.
there's a couple other places i haven't been able to use yet like the riversides of telegrad or some of the beaches around there, but they're nice too.
most importantly, they feel *isolated* and it's a blessing they haven't had signs pasted all over them.
it's very hard to find places with that vibe in korvara and i think that's partly due to the sheer amount of crap kicking around, so there just isn't enough space for them. for example there's a beach along the north edge of vale's map tile where you can, if you try very hard, find an empty spot precisely between a military barricade and a house where you can kinda-sorta pretend they aren't there.
it's one of many things that help undersell the scale of korvara and why taking a short walk to telegrad from geladyne feels reasonable. there's SO MUCH shit every five steps along the way and most of it exists purely to say 'there is a presence here' it's not even interactive or used.
the only possible solution i can think of are to add more map tiles, and the most unrealistic expression of that i have is to add more map tiles to the donut around the center lake; you'd only need *two* to make things feel more expansive but i think *four* would also help; two to the sides or simply to the right of the badlands, and two on either side of duyei.
geladyne already has 'enough space' and god knows any map tiles you'd add to them will just have more soldiers and towers spring up, and telegrad already feels expansive and relatively untamed with the sheer amount of forests and cliffs around it (slowly diminishing, of course, as new buildings get added, and you're still weaving between farm plots and tents everywhere)
but duyei's wealds are kind of pathetic and building-cramped for what they're supposed to be and meiaquar just.. doesn't have anything? it was all taken by geladyne. it's a two tile state you pass by to get to the vale.
idk. i got off course but that's the off-the-cuff 'do SOMETHING' idea i have. but obviously that's a lot of work and there's a lot of great reasons for not adding a ton of map tiles, especially between already established areas.
in the end my point is there just isn't enough neat isolated spots just off the beaten path. that sucks. i love seeing something and going 'i wanna bring somebody here' and i wanna think that more.
there's a couple other places i haven't been able to use yet like the riversides of telegrad or some of the beaches around there, but they're nice too.
most importantly, they feel *isolated* and it's a blessing they haven't had signs pasted all over them.
it's very hard to find places with that vibe in korvara and i think that's partly due to the sheer amount of crap kicking around, so there just isn't enough space for them. for example there's a beach along the north edge of vale's map tile where you can, if you try very hard, find an empty spot precisely between a military barricade and a house where you can kinda-sorta pretend they aren't there.
it's one of many things that help undersell the scale of korvara and why taking a short walk to telegrad from geladyne feels reasonable. there's SO MUCH shit every five steps along the way and most of it exists purely to say 'there is a presence here' it's not even interactive or used.
the only possible solution i can think of are to add more map tiles, and the most unrealistic expression of that i have is to add more map tiles to the donut around the center lake; you'd only need *two* to make things feel more expansive but i think *four* would also help; two to the sides or simply to the right of the badlands, and two on either side of duyei.
geladyne already has 'enough space' and god knows any map tiles you'd add to them will just have more soldiers and towers spring up, and telegrad already feels expansive and relatively untamed with the sheer amount of forests and cliffs around it (slowly diminishing, of course, as new buildings get added, and you're still weaving between farm plots and tents everywhere)
but duyei's wealds are kind of pathetic and building-cramped for what they're supposed to be and meiaquar just.. doesn't have anything? it was all taken by geladyne. it's a two tile state you pass by to get to the vale.
idk. i got off course but that's the off-the-cuff 'do SOMETHING' idea i have. but obviously that's a lot of work and there's a lot of great reasons for not adding a ton of map tiles, especially between already established areas.
in the end my point is there just isn't enough neat isolated spots just off the beaten path. that sucks. i love seeing something and going 'i wanna bring somebody here' and i wanna think that more.