Today, 12:29 AM
Korvara is a sandbox made out of wet concrete. You can mold it once before it hardens for good.
Really one of the biggest issues I've had is just the fact we started with four nations significantly dividing the world and leaving little wiggle room for players to do stuff on their own along with splitting the player base massively for a good while. Not to mention there was not a single established rule towards handling the world; so often it was first come, first serve when it comes to portions of the land, leading to some moments where bits of land was snatched up day 1.
Not that I think claim rules would really solve anything or that the people who did this were necessarily wrong, but it's a little ironic to me that the status quo we're all too familiar with from G6 came back in full force. Almost like the problem wasn't the design of the game itself entirely.
Really though, we do need some pieces of the world where there's leeway to do whatever you want without feeling like you're intruding upon x/y nation's side of the tape, but as Korvara has already shown us, it'll come back to this same issue eventually. Frankly speaking, players need more creative freedom to do whatever; that's always been the appeal of SL2 for me and having it being dialed back massively with Korvara's release has been a huge bummer.
Really one of the biggest issues I've had is just the fact we started with four nations significantly dividing the world and leaving little wiggle room for players to do stuff on their own along with splitting the player base massively for a good while. Not to mention there was not a single established rule towards handling the world; so often it was first come, first serve when it comes to portions of the land, leading to some moments where bits of land was snatched up day 1.
Not that I think claim rules would really solve anything or that the people who did this were necessarily wrong, but it's a little ironic to me that the status quo we're all too familiar with from G6 came back in full force. Almost like the problem wasn't the design of the game itself entirely.
Really though, we do need some pieces of the world where there's leeway to do whatever you want without feeling like you're intruding upon x/y nation's side of the tape, but as Korvara has already shown us, it'll come back to this same issue eventually. Frankly speaking, players need more creative freedom to do whatever; that's always been the appeal of SL2 for me and having it being dialed back massively with Korvara's release has been a huge bummer.