12-12-2024, 07:58 PM
If we had tools to reduce CE by a percentage rather than everything giving merely flat amounts of crit, it would make stacking CE have diminishing returns, and make crit playstyle more consistent. Ideally something gear-related or talent/trait related so any class can benefit from it.
For example, could add a trait called expose weak point, which would reduce CE by 25%. Versus someone with 100 CE, that's +25 crit. If they have 40 CE, it's +10 crit.
For example, could add a trait called expose weak point, which would reduce CE by 25%. Versus someone with 100 CE, that's +25 crit. If they have 40 CE, it's +10 crit.