12-14-2024, 05:01 PM
(12-14-2024, 12:06 PM)Senna Wrote: ....
I understand the need to consistently crit your target and missing important crits hurts, but that approach isn't ideal. It's just how RNG works sometimes.
Also, this is less about being able to land critical hits consistently, and more about being able to crit...period? I think you kind of underestimate the numbers CEvade can get to. This is less about 'Oh no, I have a 40% chance to crit', and moreso 'Oh, I guess I don't get to play for this fight'. This is about some matchups being borderline unwinnable unless your opponent just stops playing.
Due to the crit formula working as a simple difference between CEvade and Crit Rate, you can easily get into situations where you have something like a 110 crit weapon (albeit lower end, yet a plateau for a fair share of weapons) and face someone with something like roughly 100 crit evade (Something that's rather easy to accomplish with something like a FAI Class + Boneheart, god forbid you stack more CEvade buffs past that point.)
Crit Evade is an entire stat that in itself neuters an entire archetype bar a few exceptions, that has to make something like a thirdif not half of the playerbase.
The argument of simply switching up your strategy to match doesn't really work either since a critter tends to not have that many reliable sources of damage outside of, well, crits, and the invested points in said stats that'd make critting reliable in the first place means they typically don't have the defensive stats/FP to keep it up, builds who carry CEvade also typically have consequent means of sustain that a critter wouldn't have.
Something like a 115 Crit Ghost/BK can't exactly Reaper Scythe/Ghastly strike their way to victory against a Solblader, Curate, Summoner, Ranger, Black Knight, etc. Sure, the game is a rock-paper-scissor, but it's never quite as extreme as crit's case.
It being limited or reworked in some way is probably the way to go
066: Birth of the Robot Emperor