12-14-2024, 05:16 PM
(This post was last modified: 12-14-2024, 06:01 PM by zericosmic.)
Maybe it's just me but I don't like the idea of the increasing amount RNG is becoming more and more important in PvP, and every win more or less culiminating in "could've rolled better". I'd rather that crit evade would just consistently lower the damage done, without having to rely on RNG dice rolls of either making you feel like shit, or the opposing player, and if it the damage is too high or too small, it can be adjusted from there on.. This is just turning fights in to a 50/50, where you could just watch people take the same exact actions every fight and the outcome would come out different because one rolled better, but this awesome mode is already unlocked by just pressing the dice button on your screen.
I'm sure this meta will eventually pass, and when enough time passes crit will get a tool to boost crit and make Cevade feel like shit, and much like how boneheart is being used now, it will just end up being easily quick swappable and carried around by every critter. I find that a consistent option that always does what it says on the tin more favorable.
I'm sure this meta will eventually pass, and when enough time passes crit will get a tool to boost crit and make Cevade feel like shit, and much like how boneheart is being used now, it will just end up being easily quick swappable and carried around by every critter. I find that a consistent option that always does what it says on the tin more favorable.