Blowback Cannon and Buster Cannon have a number of damage-related bugs, corresponding with the Full-swing subtalent and Excel Crash interactions.
I am hoping that Blowback Cannon unequipping the weapon before damage calcs is correct, given I think that this is a very unique interaction and I am risking my current build's viability given I wouldn't be using Excel Crash that often. (AND I LIKE BIG NUMBER I WONT LIE)
- Blowback Cannon is applying 2H's Full Swing when applicable (Howling Handshot) correctly when used, but is not applying during the Excel Crash version of the skill.
- Additionally, the Excel Crash version of Blowback Cannon is not giving a damage bonus based on how many excel charges you have.
- Buster Cannon is not applying 2H when applicable (Howling Handshot) when used.
- This was tested but Excel Crash Plus is applying to Buster Cannon correctly.
I am hoping that Blowback Cannon unequipping the weapon before damage calcs is correct, given I think that this is a very unique interaction and I am risking my current build's viability given I wouldn't be using Excel Crash that often. (AND I LIKE BIG NUMBER I WONT LIE)