01-05-2025, 07:31 AM
(This post was last modified: 01-05-2025, 07:32 AM by Skullcatrons.)
[Cruel Enchant]
The Cruel Enchantment is 1MV 10FP skill that converts all mages/rulers enchantment into 4-tile diamond radius. Inflicting all kickback damages, and applying the buff to everybody in that radius.
While some of enchantments from rulers are fairly strong. They however have large cooldown.
On other hand, rulers have to apply several enchantments and wherever they want to do another action. They can't!
Because Cruel Enchantment cast 1MV just like Curate's Mass.
The thing is, why? It's not Curate's Mass. There's no massive heals. There's no mass resurrection. There's no mass rescues.
It only converts Ruler/Mage buffs into 4-tile radius. Therefore I dangerously propose that we remove 1MV cost from Cruel Enchant.
This would make it so Ruler that have Fleur or Twin-dance would at least be able to AoE-buff at least two time, allowing
a faster flow of combat.
[Seal of Fortune]
This enchantment is perhaps the most important component of any Ruler's toolkit. All rulers must take this skill as it is mandatory. 3MV with 15 FP cost on 5 turn cooldown. It's essentially a FP regeneration buff (for having more mage/ruler buffs), that is critical for automatons to have as this buff grants them one level of automatons. However that is not enough when they can do two actions per turn.
To least reduce the amount of insane buffing and setting up for rulers. The Automaton energy generation formula should be introduced.
Rank X / 2 Automaton Energy level generated (rounded down).
What this means is that if player spirited Seal of Fortune, their automatons will generate 2 levels of Automaton energy per round.
Reducing the amount of enchantments they need to be doing. They're still casting other buffs at very least.
What do you think?