01-10-2025, 08:11 AM
I'm certainly a proponent of a balance philosophy that favors frequent updates, especially small buffs to unused and old things, and occasional nerfs to oppressive things. Even small numerical changes can sometimes bring terrible strategies into usable territory, so it's always nice to see that happen to a meta. And often, oppressive builds essentially prevent some other builds from being relevant, so a nerf can unexpectedly bring fresh things as well.
Of course, SL2 probably doesn't have something like winrate analytics. It would still be awesome to see some changes based on player feedback, but it also gives me an idea. If we had frequent pvp mini tournament events in-game that are automated, this could also help gather data by recording the results of each fight and giving dev a bit of a look into what's being used. This is of course on top of all the fun such a thing would bring to the pvp scene. I trust that dev wouldn't blindly nerf whatever is highest winrate either.
Of course, SL2 probably doesn't have something like winrate analytics. It would still be awesome to see some changes based on player feedback, but it also gives me an idea. If we had frequent pvp mini tournament events in-game that are automated, this could also help gather data by recording the results of each fight and giving dev a bit of a look into what's being used. This is of course on top of all the fun such a thing would bring to the pvp scene. I trust that dev wouldn't blindly nerf whatever is highest winrate either.