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Grinding Sucks 3
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It's been two years and Lava Lake + Sea of Clouds is still the optimal route to level 60 without question.

While we got a few more mob spawns, dungeons still crumble at the thought of handling more than one efficient party at a time. In some cases this party can be a single person.

The 'Always IC' rule is Always Ignored Casually because almost nobody wants to bother roleplaying such a monotonous task that everyone is required to do in order to acquire items and EXP. The game is designed in way that is antithetical to roleplay when one attempts to try and respect the mechanics with the IC. I call this the 'Does all poultry stem from chests in hell?' problem. The answer is obviously no. Yet mechanically, the answer is yes. The sane course of action is to ignore this mechanical fact. Thus the preference to treat the vast majority of the game's mechanics as OOC due to how difficult they are to make work with roleplay.

Without going on a rant the easiest solution in my eyes is to have something like the old G6 Badlands Arena and let people farm EXP repeatedly off group fights in the comfort of their respective nation's training pit. That's the EXP situation solved for those who want to spend all their time bashing monsters repeatedly without fighting others for spawns.

Items have been a bit of a roundabout issue. We got Ancient Charges that helped for non-weapon/armor items to an extent. No solution has been provided for how awful it is to farm non boss 10 stars from Dark Amplifier only mobs.

While it'd be nice to have items get more crafting recipes/more pity like the ancient charges that require 100 clears.

My main concern is the fact it's been two years and I still log in to competing with people to help level others in Lava Lake or Sea of Clouds. If I don't push for gathering those present in my party, I'll often see people running around soloing all the fights rather than grouping up.

We need something to help alleviate how easy it is for so few people to completely shut down a dungeon. No, I do not mean 'make all the dungeons harder/introduce enemies to hard counter setups that are comfortably clearing'. That just gets people, like me, to stop bothering with that content. Having instances for dungeons or allowing faster monster respawns to be forced for a price is one example of allowing dungeons to keep up with multiple capable parties, without punishing players for trying to play the game.

I should clarify that harder content is fine. Harder content that offers nothing for the increased difficulty only pushes people away from it, if no incentive is given to run it.

TL;DR

Let us make monsters respawn faster in dungeons and/or offer a Badlands Arena esque arena for each nation to farm EXP without item drops.
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Grinding Sucks 3 - by Trexmaster - 7 hours ago

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