05-22-2017, 04:07 PM
I suggest we simply create a dungeon type that only spawns at 50+ with enemies that are naturally difficult to beat but offer greater rewards, more opportunities for legendary items and such. As an endgame option for those Destiny Hexers and Kenseis with enough crit to deal 300+ per swing and the Lantern-bearers with like 80+ elemental attack.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water