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Korvaran Borders, stagnation, and a lack of hostilities.
#9
Right now, G6 honestly feels more free than Korvara ever did. You can create your own roleplay hubs (even if they’re paid), start groups around whatever you're into, and find like-minded people to join you. As long as you respect Sigrogana's baseline lore, you’re free to do almost anything.

Just don’t mess with the 'main Touhou setting,' which basically means not breaking the time bubble.

Korvara promised that same freedom. And at first, we did have it. People went wild with creativity, made their own stories, explored new ideas... but it got out of control, too fast, too soon. Things became unfair, and eventually, unfun to handle. Too troublesome to 'trust', mainly because of the "randomness" behind certain leadership choices and the lack of further, official support once these leaders got a place in the world.

So people pulled back. We stopped exploring and just stuck to the familiar. We ran from that chaos back to the known safety that we had in G6, which I like to call "enforced order", and eventually, things became stale again. To no one's surprise. Heavily monitored, decisions left to small groups, and everything judged more by how it 'feels right' than what the game's RP environment sphere actually needs.

We turned something that was supposed to be organic into another rigid system. No heart, just structure. Which is ironic, because it’s the opposite of how Dev designed Korvara to be.

Somehow, as a community, we reversed that design.

I still regret becoming an EM too late to fully use the tools in a place where chaos used to be welcomed with open arms and a beer in each hand. Still, I'm glad that when I was new and had that bit of leeway, I got to hit the TNT lever on Telegrad and leave a mark people still remember, even if after a recent revisit of those mobs with Miller's help, I see how insufferable they were to deal with like holy shit what the hell, the build I was working on for hours got clapped with no remorse.

But now? What comes next? What future are we heading toward if we just keep looping back to the same standstill?

Maybe what we need is a break. For a lot of people. Just to take a step back and remember that SL2 is a game. Not a lifeline, not the center of anyone's existence. Creative work isn't something you can just plug into a machine and farm forever. Unless you're YouTube. And even then, even earning money for it, it burns people out.

Now, regarding space limitations, this-and-that, uhhh...

I dunno man. Korvara is an island, the intended scope is small not planetary as we had, we're like that lore blurb about caging a bunch of beasts in one spot and seeing who comes out on top. And, if you want my honesty?

We're kinda due for another diastrophism. Or things that influence Korvara as a whole that is not some eldritch being on a predictable clockwise across nations, or some maniac resurrecting bone dragons, or localized Helldivers bugs spawning here and there, or some fried chicken who is too spicy to die (and its Telegradian hubby).

It has to be a war, against the unknown. Against outside forces. It has to be something that makes us stop cannibalizing each other for content, because after 2-3 years, we're only chewing on bones.

There's no meat left to cannibalize.
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RE: Korvaran Borders, stagnation, and a lack of hostilities. - by Snake - 04-10-2025, 02:31 PM

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