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Remember when evade was viable?
#11
As much as I disagree with using min-maxed builds for arguments, I do see how this could be a problem with tons of defense-stacking. With that in mind...

Damage penalty: (Evade over hit/2) - (Defense/3)% after modifiers.

Essentially what would happen is this. Let's say you have ridiculous amounts of evade and your opponent has 0% Hit on you. 30% damage reduction is the cap, so you'd be working with that. Now let's say you also (somehow) have 60 Defense on top of that. The damage reduction would be reduced by 20%, bringing your damage reduction from evade down to 10%. Coming into play after your defense reduces the damage ensures that attacks that would do damage will still do damage, rather than being reduced to 0's. This way it balances out for all builds.
[Image: jzdlBPn.png]
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