04-03-2015, 02:25 AM
In the shadow of the recent post about twinking: I have a quick suggestion regarding how experience is handled to avoid boosting between friends. I know there is already a system in place, and I'm not sure how it's set-up so this may be a pointless post if this has already been addressed but from my experience, EXP falloff seems to only occur when an enemy reaches Yourlevel+10 or so. My suggestion is as follows in shitty non c++ language because I haven't wrote code in 3 years and all I remember is lua and barely at that.
{
partyvar = partymemlevel - yourlevel
finalvar = (10 - partyvar)
if (enemylevel
{
partyvar = partymemlevel - yourlevel
finalvar = (10 - partyvar)
if (enemylevel