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Excel weaponry
#9
I think it definitely deserves a nerf, and that any of these would be fine:
  • Weapon charges giving +25% per charge, up to 6, and manual Charge Weapon giving 2 instead of 1. This would essentially halve the power of the combo. Still fits the current Excel theme in my mind.
  • Leaving charges alone, but making Conversion Gloves only give a charge if you don't have one already. This would make the slots wasted if you don't use them to attack, making it a really balanced option. Doesn't fit the theme quite as much though.
  • Leaving charges alone, but making Shock Collar deal around 10 damage instead. This keeps all the current power, but makes it more risky as someone can just be a total jerk and run around until you die. Fits the theme.
I also fully support reverting Accelia to back their previous damage, as the Move buff is very good even on its own. Kick had its uses before, and two shotting dodgers should definitely not be one of them. It's one of the more tactical skills.
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