04-03-2015, 11:06 AM
I would suggest the level difference is atleast increased to twenty. A level ten that is built around end-game or pvp or something along the lines has a hard time in dungeons as it is. (Read : Unlucky squishy mage). And requesting aid ICly is already hard to do, since most of the actualy willing are in high levels. And setting up helps OOCly defeats most of the fun that grinding can have, because honestly, I despise grinding and so do many, but the fact I can roleplay with them, oversee them as they fight and swoop in to protect/heal/finish off enemies adds not only little bit of fun, but also some sort of a mentor/student relationship for a possible thing.
Perhaps, to avoid the supergrind fests Dev seems to be wanting to avoid (I think atleast don't smite me if untrue), if there is a massive level difference, we can make it slowly chomp away at mental stamina at a very slow rate (so we don't halt their training after ten fights.), as its taxing to lecture and be lectured. That way, the branch of roleplay isn't cut off. And once that runs out, tenth of exprience gained as originaly planned.
Perhaps, to avoid the supergrind fests Dev seems to be wanting to avoid (I think atleast don't smite me if untrue), if there is a massive level difference, we can make it slowly chomp away at mental stamina at a very slow rate (so we don't halt their training after ten fights.), as its taxing to lecture and be lectured. That way, the branch of roleplay isn't cut off. And once that runs out, tenth of exprience gained as originaly planned.