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Party Experience
#17
"[url=http://neus-projects.net/viewtopic.php?p=6107#p6107 Wrote:Neus » Fri Apr 03, 2015 3:26 am[/url]"]Regardless, it's very much unintentional to be able to party with people well outside of your level range, so there will be a level restriction for characters under level 45, where if any party members aren't within 10 levels of each other, you won't get any rewards for the battle.

Thus creating more of a hassle to grind. intentional or not.

You stated yourself you want people to play the game, not just get 1-60 in two hours. Please do not disregard the players opinions on this. Remove Training Day as you said. Force them back into the BDP's and form up teams.

Additionally, since this is an RP game. Increase rpxp. Implement ways to monitor abuse, and increase the xp to actually count for something instead of, what I understand, as a % of next level.

Setting it otherwise will not help anything. The level to xp ratio is far too much to limit it in this way. Rather than limit the people in your party. Change the way monster level works at best. IE a level 30 teamed up with a level 60 go into a level 35 dungeon. Once a battle starts, increase the difficulty of the monster's stats and hp by a ratio to the max level in the party without touching the level.


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tl;dr Take into consideration of the players. Remove Training day and make monsters harder in relation to the party's max level character. Make it harder for the one who is 60 to aide a level 30. Make it harder, not impossible.

Just my two cents.
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