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Hourly trap and hole wiping.
#8
I don't think it makes much sense to suddenly set a trap in the middle of Cellsvich because I feel like being a dipsh- a person with very strange, immature and poor sense of humor when there's guards everywhere. "Hey what the fuck are you doing there?" "Oh, just you know, setting this massive beartrap capable of manslaughter here in grass." "Oh that's okay. Oh look, a kid is running here, quick let's hide and watch it get killed/mutilated."

And if we're to treat them as OOC, I don't see a single reason why they should be placable outside of dungeons either.

It just doesn't make any sense to me what-so-ever and doesn't add anything and it's rather atmosphere ruining.


And argument to scatter the playerbase is rather out of place and the desire to do that is detrimental as well.

Being able to swiftly salvage and remove them would be pretty neat.
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