04-06-2015, 09:29 AM
1) should not be a 100% guarantee to knockdown, IE if your trip did no damage, no knockdown, or if you are strong enough you won't be blown back 100% of the time.
this gives Strength a use other than damage and carry weight, HELL you could tie it statistacly to bw max carry as your chance to resist.
2) once knocked down should cripple evade
this gives Strength a use other than damage and carry weight, HELL you could tie it statistacly to bw max carry as your chance to resist.
2) once knocked down should cripple evade