Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
knockdown/knockback changes
#3
I thought that was hexer....

All I'm suggesting is A) knockdowns not being 100% all the time, strength being the most realistic stat to use against it

And B) when knocked down, characters being realistically debilitated, a 1 turn -100 to evade makes sense, its nowhere near as pure evil as what dnd does for when you are knocked down. (enemies get to roll their hit check twice)
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord