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knockdown/knockback changes
#6
100 felt fair since it is a 1 turn effect with a 1 turn immunity

you could even fluff on guard to reduce the penalty by half.

also 15% vs the worlds most best dodgers would be an evade penalty of 45+range Or, it basically turns kenki off(which buy the way when knocked down passives like kenki and yomidori (which seem to be stances of weeaboo fightan magic should already be negated when your ass is planted on the ground.)

heck a ton of abilities shouldn't work when you are knocked down on the ground, Riposte (atleast at a lowered chance), Blade barrier, Protect, protection from arrows ( which is rply catching arrows)
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