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[Skill] Flunking Power Graduation
#13
"[url=http://neus-projects.net/viewtopic.php?p=582#p582 Wrote:MakeshiftWalrus » Tue Nov 18, 2014 1:54 am[/url]"]
"[url=http://neus-projects.net/phpBB3/viewtopic.php?p=580#p580 Wrote:Jay » Tue Nov 18, 2014 8:59 am[/url]"]
"[url=http://neus-projects.net/phpBB3/viewtopic.php?p=579#p579 Wrote:MakeshiftWalrus » Tue Nov 18, 2014 12:20 am[/url]"]
If anything, make PG a Ghost skill. Seems like it'd fit right in there given they're supernatural fighters and all. Hell, that's probably even a nerf given the amount of selection you have to do with Ghost's skills even now.

I also had this idea, but was hoping someone would bring it up. And my proposals aren't outright reinventing the skill or its purpose. As you can see, these damage chunks were done without criticals.

"[url=http://neus-projects.net/phpBB3/viewtopic.php?p=531#p531 Wrote:Jay » Mon Nov 17, 2014 8:51 pm[/url]"]Proposals
--> Adjusting the FP cost. Starting from 30-35 FP at rank 1 to 20-25 FP at max rank.
--> Negating criticals with the skill. It already receives boosts from skills such as AD.
--> Keeping the damage type slash regardless of weapon choice OR give it an element that cannot be changed.

These are your proposals, yes? Now, while I'm not exactly sure if you can change PG's damage type I would have to agree with the third point. Unless you mean in a physical sense, to which I'd have to disagree. That'd destroy the purpose of the skill, something you sad you weren't trying to do. I don't particularly agree with either of the other proposals either for these reasons:
If you're not sure, it's best to ask. If you wear something like a Kirosh, the damage type becomes dark damage. No where in my proposal mentions changing the damage from magical to physical.
"[url=http://neus-projects.net/phpBB3/viewtopic.php?p=579#p579 Wrote:MakeshiftWalrus » Tue Nov 18, 2014 12:20 am[/url]"]
Making the FP cost nearly the same as an Evoker's spell is a terrible idea. That makes the price far outweigh the gain, especially considering that Kensei's abilities are less expensive with various different effects compared to PG. Perhaps raise the cost a bit, but not by more than 7 or eight at max rank since neither Ghost or Kensei typically has a lot of Focus to burn in the first place.
There is no real 'loss' when your melee can suddenly target another defensive stat reserved for mages. If Power Gradation became 20 FP as opposed to 10 FP, it'd reinforce some strategy or consideration of skill spamming. A typical ghost or kensei has at least 15-20 will, which is around 220-240 FP. That increase in cost is generous when you consider similar skills like Judgement Blade, and the fact Kensei can passively regenerate FP. It's not quite 'neither Ghost or Kensei typically has a lot of Focus to burn' so much as 'Ghost or Kensei typically burn most of their Focus toward game changing skills; Power Gradation'.
"[url=http://neus-projects.net/phpBB3/viewtopic.php?p=579#p579 Wrote:MakeshiftWalrus » Tue Nov 18, 2014 12:20 am[/url]"]
I don't think we should negate critical attacks with the skill either. Especially not when BKs passively increase resistance to just that. I'm going to be the first to say that powering through Negation is pretty easy, though, so I could get behind the bonus damage that PG current gives maybe shouldn't count towards a critical strike, but rather add the damage afterwards, or not at all.

Lets just say that even with that free +50 Crit Evade for having horrible luck growths, the critical opportunities from Poise, Kensei's Innates, Weapon Parts, Ghost's Passive, and things like VA's Veil off neuters that protection. Anyway, the skill is basically a spell, and I don't think it should benefit from fleur or even critical. It's already heavily benefiting from AD, among other things.
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