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Breaking Ghostwind
#4
I don't think having a magic-based character who uses ghost should justify not making some sort of change. And the class has one other WIL-based 'spell'. But it can be agreed that comparatively, Ghostwind is very similar to a Hexer spell. It'd be a nice addition for Ghosts to have at least one RES-based offensive skill, because there are plenty defense and celerity-based ones. Even a vit-based attack. Gravestone looks awfully funky and revolves around the claret call mechanic; it feels like the core of a melee-damage set up. Slightly off-topic, but.. I believe that if Ghostwind shouldn't be RES-based, then the Gravestone could fit that niche. A res-based magic attack that rewards Ghosts sticking to the roots. And magic hybrids can still enjoy the Ghostwind spell.
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