04-27-2015, 07:03 PM
I made a new character purely to explore a "twinkless playthrough" so to speak. While I respected the old Stars*5 rule, it goes without saying that I know better than to try to change Dev's mind on things like this. (Monster dens, anyone?) So I tried to see how well it can go purely on your own merits.
It took a lot of patience, but I somehow managed to get to level 40. Without ever getting a single piece of gear my class combo (Arb/Ghost, so Bows/Guns/Swords/Axes/Spears, basically anything but Tomes, and no heavier than Medium Armor because Ghost) could actually USE. I was using gear from NPC Shops. "Oh, why don't you invest in crafting skills?" RP purposes, this character doesn't do that. Also, personal reasons, it's a goddamn bore to level those skills up to the point you can make anything worthwhile.
And don't get me started on trying to get anything from player shops anymore. Today's sample prices are....
And...
That axe for 900? 25 Murai from the Arena. Exact same one. Damaged and not even repaired. For 36x the normal cost. 36x. And that was the cheapest shop in Cellsvich.
"Just get it RPly through someone else!" I'd like to point out one massive fallacy with that. My last character before this one was a Monk/MG. Their "guns" were not guns; they were bursts of Ki. Think hadoken or Kamehameha or whatever the hell floats your boat. I needed a Jackhammer, to function similarly to a Spirit Bomb from DBZ. As such, they would not ICly be seeking out a missile launcher, nor would they have any reason to go "Thanks for the weapon, now I can inexplicably do this other thing!" That would just be bad RP.
If we're no longer allowed to OOCly pass along items we'll never use on one character that are absolutely crucial to another character's concept and build, could we at least have drop biases geared towards our equipped classes? So we at least have a chance to get something we'd actually use?
EDIT: Oh, and don't get me started on trying to unlock hexer. At least weak Katanas/heavy armor/weak guns can be bought.
It took a lot of patience, but I somehow managed to get to level 40. Without ever getting a single piece of gear my class combo (Arb/Ghost, so Bows/Guns/Swords/Axes/Spears, basically anything but Tomes, and no heavier than Medium Armor because Ghost) could actually USE. I was using gear from NPC Shops. "Oh, why don't you invest in crafting skills?" RP purposes, this character doesn't do that. Also, personal reasons, it's a goddamn bore to level those skills up to the point you can make anything worthwhile.
And don't get me started on trying to get anything from player shops anymore. Today's sample prices are....
And...
That axe for 900? 25 Murai from the Arena. Exact same one. Damaged and not even repaired. For 36x the normal cost. 36x. And that was the cheapest shop in Cellsvich.
"Just get it RPly through someone else!" I'd like to point out one massive fallacy with that. My last character before this one was a Monk/MG. Their "guns" were not guns; they were bursts of Ki. Think hadoken or Kamehameha or whatever the hell floats your boat. I needed a Jackhammer, to function similarly to a Spirit Bomb from DBZ. As such, they would not ICly be seeking out a missile launcher, nor would they have any reason to go "Thanks for the weapon, now I can inexplicably do this other thing!" That would just be bad RP.
If we're no longer allowed to OOCly pass along items we'll never use on one character that are absolutely crucial to another character's concept and build, could we at least have drop biases geared towards our equipped classes? So we at least have a chance to get something we'd actually use?
EDIT: Oh, and don't get me started on trying to unlock hexer. At least weak Katanas/heavy armor/weak guns can be bought.
*loud burp*