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Class-based drop table adjustments.
#5
"[url=http://www.neus-projects.net/viewtopic.php?p=6857#p6857 Wrote:Mivereous » Mon Apr 27, 2015 2:26 pm[/url]"]Talking with the owners of shopkeepers can get you a lower price, as most of the time the ridiculous pricing means, "Come talk to me for a better price so we can RP"; alternatively, you don't have to talk to them ICly to ask, you could explain what you're trying to do OOCly to make a bargain. If they don't want to bargain, then don't give them business.
There is no excuse for someone overloading their shop with ridiculous prices. A few items? Sure, if they're noted and actually worth the cost. At least half of your inventory? You've lost your damn mind and your potential customers. If all you're going to do is put up a shopkeeper with a bunch of extremely overpriced items for the purpose of getting people to RP bargaining with you, then use the Marketplace forum instead of cluttering up the stalls. Five digits is considered incredibly expensive by the game's typical economy anyways.

But more on topic.... Some kind of drop bias towards your equipped class would be nice.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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