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Class-based drop table adjustments.
#7
"[url=http://www.neus-projects.net/viewtopic.php?p=6893#p6893' Wrote:Neus » Mon Apr 27, 2015 9:25 pm[/url]"]As much as you could consider it nice, I imagine there are an equal number of situations and people who would prefer to not have their RNG biased in one direction for a variety of reasons, and the amount it would have to be for this to be a noticeable effect is most likely 'too much'. So, I don't think the idea would work very well, practically.
Fair enough. What about some kind of 'side quest' that can give people who hit their first promotion relevant equipment to work with, though? Kind of like what DFO does when you hit an Advanced Class nowadays.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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