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Black Knight Skills
#4
I agree that Checkmate should be 4M instead of 5M. It's a little too Momentum consuming to be worth using currently.

As for the Steel skills, I do agree that they need to be buffed but I'm not sure that Immunities should be the way to go.

If Steel Mind were changed to provide Immunities, it would fundamentally be the same as Recklessness, I'd prefer if the 'Steel' skills had their own little quirks to them.

I'd suggest something like reducing the Momentum Costs of Steel Body, Steel Mind and Steel Blood by 1 and including a passive effect that bolsters resistance to these effects.


Quote:Steel Body - 4M, 3M, 2M
Removes any debuff that reduces DEF.

Passive: The effectiveness of statuses that would reduce your DEF is lowered by Rank*10%.

(I.e. Geldoren not lowering DEF by 6 but instead by 4, Burn will reduce 70% of your Mod DEF instead of all of it, etc.)


Steel Mind - 2M
Removes Fear (and Hesitation at Rank 2 and Charm at Rank 3).

Passive: If you are affected by Fear (or Hesitation at Rank 2 or Charm at Rank 3). The effectiveness of those are reduced by 30%.

(I.e. Lowers Fear's Hit Penalty, Charm's LV and Hesitation's LV by 30%.)


Steel Blood - 2M -
Removes Poison equal of LV equal to or lower than LV based on Rank. (15, 30, 45)

Passive: If you are affected by a Poison that is equal to or lower than the LV covered by this Skill, you reduce that Poison's Damage by 30%.
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