06-04-2015, 03:47 AM
I'm going to say "New classes and skills" for the simple reason that most other options will go largely unused.
- New area? Good luck finding anyone who actually GOES there unless they live there. Everyone just meets around Cellsvich/The Arena/Wherever a raid is. When Lispool was released, I spent a solid week in Lispool trying to meet people and the like, and many people just checked it out since it was new and didn't ever return. It's sad, but true.
- Story Advancement? As curious as I am, you do it once and that's it, really. While it's a wonderful chance to inject more lore into the world, and give RPers more to work with, I don't see too much positive long term value coming from this. Especially since I've already seen people ICly parading about information learned via the plot as common knowledge and spoiling it for newer players who haven't caught up yet. (And yes, I did OOCly tell them to kick themselves in the teeth for this, so if this sounds familiar, you know who you are.)
- New Youkai? IMO, we have enough issues with the existing ones that need fixing, first. The FP cost scaling (summoning upkeep, I mean) is too high considering Youkai skills have been weakened, and the Youkai skills, as they are now, are generally outclassed by non-youkai abilities that also cost less FP. Before we add more Youkai to the mix, we should probably tweak the existing ones a bit. Epecially since many Youkai (such as Firefox) are actully quite terrible (FP costs increase for no benefit,) and could use a rework. (EDIT: Most are fine, but many have terrible growths for the stat their skills scale on, especially Snow Crow and Apus. Just clarifying. I'm not saying to buff youkai. Minus the FP upkeep cost, they're mostly perfect as they are. With exceptions.)
Personally, I see new classes being the most efficient way to add content that most people will regularly use.
- New area? Good luck finding anyone who actually GOES there unless they live there. Everyone just meets around Cellsvich/The Arena/Wherever a raid is. When Lispool was released, I spent a solid week in Lispool trying to meet people and the like, and many people just checked it out since it was new and didn't ever return. It's sad, but true.
- Story Advancement? As curious as I am, you do it once and that's it, really. While it's a wonderful chance to inject more lore into the world, and give RPers more to work with, I don't see too much positive long term value coming from this. Especially since I've already seen people ICly parading about information learned via the plot as common knowledge and spoiling it for newer players who haven't caught up yet. (And yes, I did OOCly tell them to kick themselves in the teeth for this, so if this sounds familiar, you know who you are.)
- New Youkai? IMO, we have enough issues with the existing ones that need fixing, first. The FP cost scaling (summoning upkeep, I mean) is too high considering Youkai skills have been weakened, and the Youkai skills, as they are now, are generally outclassed by non-youkai abilities that also cost less FP. Before we add more Youkai to the mix, we should probably tweak the existing ones a bit. Epecially since many Youkai (such as Firefox) are actully quite terrible (FP costs increase for no benefit,) and could use a rework. (EDIT: Most are fine, but many have terrible growths for the stat their skills scale on, especially Snow Crow and Apus. Just clarifying. I'm not saying to buff youkai. Minus the FP upkeep cost, they're mostly perfect as they are. With exceptions.)
Personally, I see new classes being the most efficient way to add content that most people will regularly use.
*loud burp*