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Slow and steady
#1
Sear, Explosion and Ingrain give you a massive advantage if you're slower than your opponent, since they don't get to react to them.

From a logic perspective this makes no sense.
From a balance perspective, having CEL is a liability against these things, and dodge isn't in too great of a spot as it is.

I suggest making these effects trigger at the start of the user's turn, instead of on a new round.
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