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Slow and steady
#6
Okay, I'll keep this short and simple:

From a logic perspective, it makes plenty of sense when one side simply bides their time. It's the element of patience and surprise. It's also illogical for someone to suddenly jump out of the middle of a seared ground and not have their feet burn from the aftermath at all.

From a balance perspective, higher CEL players can Skip. If their opponent is dumb enough to not Skip or doesn't follow up, you also get your next turn right after the round ends. (Only savvy PvP players will usually counteract this; PvE enemies don't even have the chance.)

It's also going to be incredibly hard to make any of those aftereffects matter if people can just waltz out of it no matter what. Slow/Immobilize is already rare enough and then completely useless as-is. How are you going to expect anyone to fall for it? Even the most die-hard, up-front melee setup can just hit and run, even if they had Slow LV 20 and Immobilize at the same time. This isn't exactly Slider; the effects here are not promising a quick and painful death to the wrong targets, just a bit more punishment if they stick around. (Nor should Explosion become completely useless since everyone and their mothers can avoid it forever)

tl;dr This nerf hurts more than it even claims to fix. So no.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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