06-14-2015, 09:36 PM
"[url=http://neus-projects.net/viewtopic.php?p=7778#p7778 Wrote:Chaos » Sat Jun 13, 2015 11:08 pm[/url]"]Nor should Explosion become completely useless since everyone and their mothers can avoid it foreverIt's a huge area of effect. I already see it more often used as a deterrent than anything, and this is coming from one of the few that actually uses it.
Making it trigger when someone steps on it is a way to make it more useful, but that's something for another thread.
"[url=http://neus-projects.net/viewtopic.php?p=7778#p7778 Wrote:Chaos » Sat Jun 13, 2015 11:08 pm[/url]"]From a logic perspective, it makes plenty of sense when one side simply bides their time. It's the element of patience and surprise.There's a big difference between 'simply biding your time' and 'being so much slower than someone they can still outpace you with Tekagen'.
"[url=http://neus-projects.net/viewtopic.php?p=7778#p7778 Wrote:Chaos » Sat Jun 13, 2015 11:08 pm[/url]"]It's also illogical for someone to suddenly jump out of the middle of a seared ground and not have their feet burn from the aftermath at all.Yes, this is why Sear does the majority of damage when you use it. Is it more logical that a slow, fully armored knight can walk out of it sooner than the fastest rogue in all the lands?
"[url=http://neus-projects.net/viewtopic.php?p=7778#p7778 Wrote:Chaos » Sat Jun 13, 2015 11:08 pm[/url]"]It's also going to be incredibly hard to make any of those aftereffects matter if people can just waltz out of it no matter what.This is how it already is for fast characters. You are currently actively penalized for being faster than your opponent in these cases.
If you think that makes sense from any perspective whatsoever, I'm afraid I don't know what to say.
It honestly seems like you're disagreeing for the sake of it, like a certain He-Who-Must-Not-Be-Named used to do.