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Bombs (and Grenade Launcher)
#1
I know this isn't the first mention of Bombs being lackluster but with the recent addition of Grenade Launcher (which presents the same issues), I figure it's a good opportunity to bring it up again.

The big issue with bombs is that they inflict so little damage that they are not worth creating nor using in battle. (The same goes for Grenade Launcher.)

Just to give you an idea of how weak they are:

Quote:Bomb (with R5 Explosive Art) vs Level 1 Jammer:
Jammer takes 28 Fire damage. (0/22 HP)

Grenade Launcher (with R5 Explosive Art) vs Level 1 Jammer:
Jammer takes 21 Fire damage. (1/22 HP)

They cannot hold a candle to any other AoE skill in the game.

Bombs need more damage, so I'm thinking that they should either gain additional damage from SKI:

E.g. SKI+8-16 Damage (+20 with R5 Explosive Art) for Bombs and 75% SKI+4-12 (+15 with R5 Explosive Art) for Grenade Launcher's Grenade.

Or a boost to their flat damage values:

E.g. 50-60 Damage (+20 with R5 Explosive Art) for Bombs and 38-45 Damage (+15 with R5 Explosive Art) for Grenade Launcher's Grenade.


In addition, I'd like to pitch a change to the Grenade Launcher skill since Dev mentioned the possibility of more bombs in future:

Gun skill. Fires a grenade which functions like a mini-bomb (or a replica of a Bomb item in your Item Belt, use + and - keys to switch the Bomb fired, costs 50% more FP for a replica but does not consume the Bomb), to target location within X Range (based on Rank).

Grenade: At the end of this Round, it explodes, dealing unresistable Fire damage to all enemies within 3 Range. This bomb has 75% of the effectiveness of a standard Bomb.
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