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Limiting Reductions
#4
I agree with the idea of limiting Physical Reduction, Magical Reduction and Damage Reduction to whichever works best. Especially in the future, we'll have more classes, skills and items that no doubt will cause similar issues when using the same mechanics.

"[url=http://www.neus-projects.net/viewtopic.php?p=7806#p7806 Wrote:Ranylyn » Wed Jun 17, 2015 6:33 am[/url]"]
But IMO, stacking is just creative use of game mechanics that encourages class diversification beyond staple "optimal" combos, and encourages play of many fairly unused classes.

I completely disagree. Stacking rewards optimal combinations which encourages players to use the same classes with the same skills which is not creative to me.

E.g. In this case, because these stack currently the mix of something like VA/Ghost is a solid choice. Between Wraithguard, Evasion, Voidveil (and further stacking of things like elemental resistance), even Mind Charged Evokers would deal very negligible damage.

If you wanna see how dangerous this can be, here's some math for you:

Let's say you have an Evoker that's Charged up and ready to waste you with an Overload on such a character.

Let's say normally, without all those defenses, it'd deal a massive 600 Lightning Damage, enough in normal circumstances to kill the majority of players.

Let's say you use the combination I pitched. With a good Beldam Aegis with at least 25% Lightning Resistance and 20 RES. Here is what would happen (assuming this order of calculation is correct):

Elemental Resistance goes first. Reducing the 600 by 25% to 450 thanks to the Lightning Resistance.

Then DEF/RES which is a 20 for the example. Reducing the 450 to 430.

Next Physical/Magical Reduction. In this case, Voidveil. Reducing 430 by 30% to 301.

Finally, you have your Damage Reductions. Wraithguard's up first here, reducing 301 by 30% to 210.

Your Beldam Aegis gives you the Guard skill. 1M left over is a typical thing, may as well use it to Guard, reducing 210 by 10% to 189.

Lastly, Evasion, dodging that mage is no big deal, reducing 189 by 50% to 94.

600 down to 94. That's only a little more than 15% of it's original damage. And for about 15M needed to set up without getting silenced or your Invocation smashed, that's a very bad deal.

EDIT: Adjusted math since Evasion applies last. But I somehow still got a similar end result, so I guess it's not a big deal.
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