06-16-2015, 10:54 PM
I agree with the idea of limiting Physical Reduction, Magical Reduction and Damage Reduction to whichever works best. Especially in the future, we'll have more classes, skills and items that no doubt will cause similar issues when using the same mechanics.
I completely disagree. Stacking rewards optimal combinations which encourages players to use the same classes with the same skills which is not creative to me.
E.g. In this case, because these stack currently the mix of something like VA/Ghost is a solid choice. Between Wraithguard, Evasion, Voidveil (and further stacking of things like elemental resistance), even Mind Charged Evokers would deal very negligible damage.
If you wanna see how dangerous this can be, here's some math for you:
EDIT: Adjusted math since Evasion applies last. But I somehow still got a similar end result, so I guess it's not a big deal.
"[url=http://www.neus-projects.net/viewtopic.php?p=7806#p7806 Wrote:Ranylyn » Wed Jun 17, 2015 6:33 am[/url]"]
But IMO, stacking is just creative use of game mechanics that encourages class diversification beyond staple "optimal" combos, and encourages play of many fairly unused classes.
I completely disagree. Stacking rewards optimal combinations which encourages players to use the same classes with the same skills which is not creative to me.
E.g. In this case, because these stack currently the mix of something like VA/Ghost is a solid choice. Between Wraithguard, Evasion, Voidveil (and further stacking of things like elemental resistance), even Mind Charged Evokers would deal very negligible damage.
If you wanna see how dangerous this can be, here's some math for you:
EDIT: Adjusted math since Evasion applies last. But I somehow still got a similar end result, so I guess it's not a big deal.