06-17-2015, 04:33 AM
Might I suggest buffing Explosive Art, Perhaps?
Considering the apparent trend of making Bombs more of an Engineer thing (Explosive Art, Grenade Launcher) it doesn't seem too unfair to make their bombs so much better. But if R5 Explosive Art is +20 damage, and the Jammers are still only taking 28 damage, we may need a far more serious buff to it.
This likely begs a question of balance: If the Engineer bonuses get buffed, how do we prevent them from becoming OP later? Well, I say if we use the Engineer class as a baseline for bomb balancing, we'll stop the Engineer bombs from becoming too OP while... well, any kind of "status" bomb (Gas flasks, perhaps, or flashbangs, etc) would still be useful to anyone, if released in the future.
As well, we could have a few traits dedicated to bombs. Give bombs Damage Caps and require those traits to raise the caps. I'm thinking "Demolitionist" for a Trait name, maybe "Explosives Handling," "Blaster Master," there's really quite a few options.
Considering the apparent trend of making Bombs more of an Engineer thing (Explosive Art, Grenade Launcher) it doesn't seem too unfair to make their bombs so much better. But if R5 Explosive Art is +20 damage, and the Jammers are still only taking 28 damage, we may need a far more serious buff to it.
This likely begs a question of balance: If the Engineer bonuses get buffed, how do we prevent them from becoming OP later? Well, I say if we use the Engineer class as a baseline for bomb balancing, we'll stop the Engineer bombs from becoming too OP while... well, any kind of "status" bomb (Gas flasks, perhaps, or flashbangs, etc) would still be useful to anyone, if released in the future.
As well, we could have a few traits dedicated to bombs. Give bombs Damage Caps and require those traits to raise the caps. I'm thinking "Demolitionist" for a Trait name, maybe "Explosives Handling," "Blaster Master," there's really quite a few options.
*loud burp*