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Limiting Reductions
#8
"[url=http://www.neus-projects.net/viewtopic.php?p=7827#p7827 Wrote:Slydria » Wed Jun 17, 2015 12:09 am[/url]"]I don't want to continue arguing over this but I will address one thing because I feel like you've completely missed the point I was trying to demonstrate with that math.

No. YOU completely missed MY point.

Quote:First off, that's assuming that a VA/G had a Shield, which means giving up either sword skills or all the nice little VA dagger benefits. AND keep in mind that Evasion is modified by accuracy, and Guard's -10% Evade would have an impact on Evasion's potency. Once cconsidering Evokers get a 30% Skill growth, I'm highly doubting that a penalty to evade would mean Evasion is not the full 50% possible. Also, with only 20 Res, Wraithguard can't be relied on. It's a nice bonus when it works, but it's not like you can count on it for the big hits like that when you need it.

1) In this scenario you present, you assume they sacrifice a great deal of their offensive options for that defense. They either lack a dagger (200% Crit damage, and Silence/Knockdown options) or a Sword (A plethora of attacks, including but not limited to Sidecut) Sacrificing offensive tools for additional defenses is a decision one needs to make, and it's a fair trade-off.

2) You assume that the Guard bonus/penalty and Evasion mesh perfectly against a class with decent skill. Dev says that Evasion is based on hit rolls like normal attacks. Since VA/G has no wild modifiers (outside of skills like Blotch, and why would you go for the Blotch when you can stop the invocation?) chances are, the Evoker's hit rolls WOULD be pretty good, and the VA's evasion further reduced by guard's 10%. Therefore, Evasion would likely NOT be anywhere near the full 50%. It might even be 0%.

3) Most classes cannot really stack damage reduction effectively anyways, so this really doesn't hurt "All" classes. Sure, some combos exist for specific damage types (BK/Bonder, for example, installing Drowned Woman + Heavy Armor passive damage reduction = Good luck using Slash/Pierce/Blunt effectively) but the closest singular "catch all" is Wraithguard, and the closest build to a "reduce everything" is a Ghost/Monk with a Sayakensa or whatever that one item is called, which is also dependant on getting to 30 will, never using any Ki, and of course, the luck-based Wraithguard activation. There is absolutely nothing wrong with being built to be Anti-Physical or Anti-mage, and very little is good against both.
*loud burp*
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