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Limiting Reductions
#12
"[url=http://neus-projects.net/viewtopic.php?p=7848#p7848 Wrote:Neus » Wed Jun 17, 2015 6:09 pm[/url]"]A few thoughts.

  1. I could see Void Assassin's Voidveil reduction getting reduced to half and its void energy generation getting doubled, since they always have access to Evasion now.
  2. Evasion could also get some modifications to its damage reduction percentage based on the armor type you're using. Unarmored could have the current 50% modifier, light armor could have 25%, heavy armor could have 0%.
  3. I could see Guard preventing Evasion, since you're focusing on blocking the attack and not avoiding it.

Could Voidveil be as-is, but Evasion working as such: Unarmored gives 30%, Light Armor gives 20%, and Heavy Armor gives 10%?
[Image: rwFTX1T.png]
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