06-18-2015, 03:05 AM
"[url=http://neus-projects.net/viewtopic.php?p=7848#p7848 Wrote:Neus » Wed Jun 17, 2015 6:09 pm[/url]"]A few thoughts.
- I could see Void Assassin's Voidveil reduction getting reduced to half and its void energy generation getting doubled, since they always have access to Evasion now.
- Evasion could also get some modifications to its damage reduction percentage based on the armor type you're using. Unarmored could have the current 50% modifier, light armor could have 25%, heavy armor could have 0%.
- I could see Guard preventing Evasion, since you're focusing on blocking the attack and not avoiding it.
Could Voidveil be as-is, but Evasion working as such: Unarmored gives 30%, Light Armor gives 20%, and Heavy Armor gives 10%?