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Limiting Reductions
#14
I'm okay with Dev's ideas. The Guard idea in particular makes perfect logical sense. I also like the idea of more Void Generation for reduced reductions. Encourage more use of Void Skills rather than just keeping it on for the benefits.

Furthermore, we could possibly reduce natural dodge a bit. VAs have the highest Cel growth in the game, so Evasion + dodging most non autohits CAN get kind of insane. I'm 100% in favor of giving them a tool to cope with Autohits, don't get me wrong, but since most noteworthy dodgers have pretty good modifiers to dodge as is (Kensei, for example) and even Skl crazy classes like Magic Gunner can end up struggling to hit them, the last thing we need is to make this have no drawbacks.
*loud burp*
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