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Needle detonation. Again.
#7
"[url=http://www.neus-projects.net/viewtopic.php?p=7993#p7993 Wrote:Soapy » Mon Jun 22, 2015 10:29 pm[/url]"]I suggest you calm down and think a bit more - such as considering the possibility that casting a different spell might actually do more damage than Needle, even without the explosion.

Adding 45 extra AoE unresistable damage (and heal) on a long-ranged support class spell that already does 90 unresistable damage is simply unnecessary - and this is coming from someone that actually has a dedicated Priest.

1) Then why cast needle in the first place if other spells are already stronger and the detonation is useless? And who said I wasn't calm? it was a valid statement.

2) The main reason I'm bringing it up is because of the description. The skill was not acting as advertised. Whether or not it's OP or not is for Balance Fu. Sure, combining both those effects does sound really strong, but when was the last time healing for 45 within 2 range of your opponent actually did any good at higher levels?

Personally, if the detonation would be too strong with every needle, then just remove it, because 9 is next to nothing and just feels unsatisfying. 90 Unresistable damage is enough for me.
*loud burp*


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